z
WOA_Logo
L_O_A_D_I_N_G
daegonTA
daegonBA
daegonTB
daegonBB
daegonTC
daegonBC
daegonJWO
daegonJW1
daegonHPO
daegonDL
daegonA1
daegonA2
Home
Home
Game
Game
Forum
Forum
Stories
Stories
Maps
Maps
History
History
Races
Races
Creatures
Creatures
Houses
Houses
Orders
Orders
Abilities
Abilities
Combat
Combat
Majik
Majik
Builders
Builders
Minis
Minis
More...
More...
The Basics
Game Forum
Houses FAQ
     
 Butterfly
 Butternut
 Dragonfly
 Hummingbird
 Lacewing
 Riverbeetle
 Snowhawk
 Unicorn
 Waterskimmer
Houses
 
Houses
There are nine great Houses in Antra. These ancient and extended families first became established as the stewards of the great estates of the Majzi, and later evolved into hereditary nobility when the estates were elevated to the status of provinces and their stewards likewise raised in position.

At this time, the nine Houses increasingly contest among themselves for power and position. Some seek the favor of the current Regent of Antra. Some believe in the Code of the Majzi and insist on upholding it. Others see times change and their own opportunities. Choosing the house which best fits one as a player is an important first step after joining. House loyalties and rivalries have provided the music for the Dance of Houses, as these fierce political battles are colloquially known.

To see a bigger map of the house territories, click here or on the picture above for a larger view. Desktop-sized maps may be obtained in Maps.

Many of their sons and daughters are sent to Antra for their education. These scions later serve officially in the kingdom's service, influencing things one way or another to the benefit of their own house (and the detriment of other house). Most members of house will be called upon at one time or another to serve the interests of their clan.

There are benefits, however, to offset any onerous service. Members of house may provision themselves from house kitchens at little or no cost. House libraries and armories have been built up through donations of other members for centuries, and from these stores boons and gifts are often granted. Title and land may be obtained for the most generous, supportive and active members.

All original art and text copyright © 1993-2006 John Jason Bray. World of Antra™, City of Antra™, True World™, and all related characters and likenesses are trademarks of John Jason Bray. All rights reserved. Use of this site constitutes explicit acceptance of our Terms of Service. Some components used under the iDevGames license. Some art used under license from The Forge Studios. Report bugs in the forum please. Making use of Firefox 1.5 or Safari 2 is strongly recommended when viewing this site.


vote_mud
z
z
tmcicon1
z
poweredbymacosx



Site Login
Login
Password
Join Us!  
z z
z Recent Logins z
z1. Hypnosisz
z2. Amberdrakez
z3. NETWYRMz
z4. Neo Angiloz
z5. dastraz
z Newest Members z
z1. Amberdrakez
z2. Neo Angiloz
z3. dastraz
z4. khaliozz
z5. ThaGreat912z
z z
Personages
Named NPCs
Personages
Named NPCs
More
LeftSlideRight
LeftSlideRight2
UpperSlide
LowerSlide
scrollLt
CloseBox_on
Delete
Reply