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Majik & Manipulations
Schools and guilds for majik abound, working to further the understanding and existence of majik, each with their own approach and range of studies. There are several related majikal abilities that must be learned by all who would use the various branches of majik.

Cast Majik
An ability which must be mastered by all who wish to cast spells. It must be learned from a mentoring spellcaster before a character may make any use of majik spells.
Read Majik
An ability used by all spellcasters who wish to read scrolls and grimoires. It is necessary to be able to interpret the the special language of runes used to write down the somatic, material and other components of majik spells.
Write Majik
An ability learned by all spellcasters who want to create scrolls and record their spells in grimoires.

Spell Points
The majikal energy at a wizard's command is represented by spell points.

Individual totals are based on intelligence, experience, exposure to majik, and other factors. A wizard of 12th level may have no more raw mana than they did at first level, but insight and experience allows them to use it more effectively, and thus their SP are increased.

Learning Spells
A scroll can be read from but once, then its majikal inks disappear forever. When you find a scroll with a spell you do not have written down in a grimoire, you must choose if you wish to cast from the scroll, destroying it to power the spell, or save it to "Write" down later.

A majician writes all their spells down in enchanted volumes using majikal inks. They must have these books, called grimoires, to cast a spell. Grimoires are of limited size, and are very expensive because of the enchanting process, typically averaging 1000 GP a page to properly prepare the surface to be written upon.

A majician will be very careful and highly protective of their library of grimoires, written in the secret language of majik and collected over a lifetime. Some spells are unique, and few, if any volumes exist with the formulae to that spell. Other spells are common, scribed by the dozen onto parchment scrolls by copyhouses of low-level majzi such as those employed by the Eyrmidian Alchemical Guild.

A wizard's level of experience also affects their ability to cast and transcribe spells. Before they can learn their first spell, they must learn to Cast Majik, and then they must continue to study to learn to Read and Write the language of majik. Each of these skills uses up an ability slot. Only the most talented and dedicated of students will master all three skills. However, these are very useful later on for transcribing new majik to a wizard's own grimoires.

A wizard must study very hard to achieve the level of competence needed to achieve the next order of comprehension, to move on to more powerful spells. A wizard can only understand spell orders equal to one-third their level of experience, so a wizard must be six levels in experience, before they can achieve an understanding of second-level spells...nine levels for third order spells, and so forth.

Obtaining New Spells
Spells have been developed along particular lines of research by the various orders of majik users. Each order jealously guards its secrets, of course, so finding a teacher who will part with the knowledge of a new spell the aspiring wizard seeks to learn is of paramount importance.

Spell Success
Spellcasting is a complex and difficult process. The chances of something going awry are very high, though this is mitigated by several factors, amongst which intelligence and experience count for the most.

Casting success is calculated as an additive of the following factors.

TABLE: BASE PROFICIENCY FACTORS
Factor Weight
INT Score INT*2%
Level Level*1%

It should be obvious that characters with a high INT score will fare much better as mages, especially at the lower levels of experience.

Casting Proficiency
A spellcaster has a proficiency rating, which affects the success and failure rate of their efforts. The casting proficiency is debited against the target's majik resistance.

TABLE: EFFECT OF ABILITY SCORES ON CASTING (%)
Score STR DEX CON CHA INT
1 NA -5 NA NA -35
2 NA -4 NA NA -30
3 NA -3 NA NA -25
4 NA -2 NA NA -20
5 NA -1 NA NA -20
6 NA NA NA NA -15
7 NA NA NA NA -15
8 NA NA NA NA -10
9 NA NA NA NA -5
10-15 NA NA NA NA NA
16 NA NA NA NA +5
17 NA +1 NA NA +10
18 NA +2 NA NA +15
19 NA +5 NA NA +20
20 NA +10 NA NA +25

TABLE: EFFECT OF ABILITIES ON MAJIK RESISTANCE (%)
Score STR DEX CON CHA INT
1 NA NA -20 NA NA
2 NA NA -15 NA NA
3 NA NA -10 NA NA
4 NA NA -5 NA NA
5-13 NA NA NA NA NA
14 NA NA +5 NA NA
15 NA NA +5 NA NA
16 NA NA +10 NA NA
17 NA NA +15 NA NA
18 NA NA +20 NA NA
19 NA NA +25 NA NA
20 NA NA +30 NA NA

All original art and text copyright © 1993-2006 John Jason Bray. World of Antra™, City of Antra™, True World™, and all related characters and likenesses are trademarks of John Jason Bray. All rights reserved. Use of this site constitutes explicit acceptance of our Terms of Service. Some components used under the iDevGames license. Some art used under license from The Forge Studios. Report bugs in the forum please. Making use of Firefox 1.5 or Safari 2 is strongly recommended when viewing this site.


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